The Story Behind
Kellians World

Two years ago, during one of the most difficult periods of my life, I found myself separated from my two young children. With limited means to fight through the family court system, and contact with my kids reduced to almost nothing, I needed a way to stay present in their lives.

So I created Kellian.

Kellian is a friendly little alien who travels to Earth via teleporter but can't find his way back to his spaceship. He's taken in by a kind family, and together with two young children he goes on adventures — around Doncaster, Cleethorpes, a fantasy chocolate factory on a flying train. Every episode is eight minutes long, animated in a Pixar style, with characters modelled on real family members, real houses, real cars, real locations pulled from Google Maps and family photos. My children are in every episode, recognisable to themselves, living adventures with their alien friend.

✦ Sneak peek: Snippets and outtakes from the Pixar-style Kellian episodes
"It was my way of saying I'm still here."

Each eight minute episode takes around eighteen hours of computer time to produce. Because the episodes are deeply personal — featuring real names, real streets, real personalities, and real homes — they exist as private videos on YouTube, shared only with my children and close family. They were never meant for the world. They were made for two specific people who I hope one day will watch every one of them and know how much they were loved throughout every moment of this.

As the episodes grew, so did Kellian's world. The story developed that Kellian eventually finds his way home — but his home planet has been transformed by everything he experienced on Earth. The places he visited, the people he loved, the memories he made — all of it exists now in his world. He gave the children plots of land next door to his own, and opened up his world to anyone from Earth who wanted to come and build a life there.

That idea became Kellians World the game.

What started as a father's creative act of love has grown over two years into a fully functional, browser-based 3D multiplayer world. No downloads. No installs. Just a living, breathing community where players claim their own plot, build their own space, and explore each other's creations in real time.

The game now includes a full Sims-style 3D builder with terrain sculpting, and weather systems unique to every plot — so one neighbour's plot can be a rainy autumn night while the next is a sunny summer afternoon. Players can upload their own 3D animated characters, generate AI-designed textures and artwork, play arcade games, compete in paintball, and even trigger a full immersive Asteroids experience where the entire world becomes the game. Real brand buildings — modelled from actual locations — sit between player plots, housing virtual marketplaces where players can browse and buy for their own spaces. An in-game economy lets players earn coins through gameplay and spend them on furniture, decorations, and items for their plots.

While the Kellian episodes are private and personal, the game itself shares only the spirit of those adventures — the businesses Kellian visited, the places he loved, the world he imagined. No real streets, no real homes, nothing that could identify or locate anyone. The game is Kellian's world reimagined, not the real one mapped.

Two of us have built all of this. I work sixteen hour days as a trade plate driver on a low wage, and every spare hour — mostly weekends — goes into either developing the game or producing the next Kellian episode. We built the world builder first, then used it to construct the world itself. Every time we needed a better tool, we built that too.

The game hasn't been widely promoted yet. We're finishing the details, ironing out the last bugs, and making sure the experience is everything it should be before we open the doors properly.

My goal — beyond building something genuinely fun and unique — is for Kellians World to grow into something that earns enough to let me return to the family courts and fight to see my children again. Every player who joins, every business that takes a plot, every coin spent in the world brings that a little closer.

"Kellian came to Earth and couldn't get home. I know a little of how that feels."

I hope you'll come and explore his world.

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Step Into the World

Every player who joins, claims a plot, and builds here helps support this project and brings a father's dream one step closer to reality.

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