01 / SURVIVAL
ONLY WHAT
YOU FIND.
No points and no shop. Food, water, med kits and ammunition are out there in the houses, and so are the machines. Make it back to base, rest, and go again.
02 / THE MACHINES
THEY PATROL.
THEY HUNT.
Robots stay central to the game: defeating the machines and reclaiming the town is the goal. Today they patrol and search; get seen and a hunt begins.

03 / YOUR COMPANION
BIG TROUBLE.
PURPLE BACKUP.
04 / PUZZLES IN THE WORLD
THINK BEFORE
YOU GRAB IT.
Some of the best supplies come with a catch. Work out the lorry on St George's Bridge, or build your own way into town along the railway.


05 / THE BLOCK REALITY
CLEAR A PLOT.
CROSS OVER.
Clear the rubble off a ruined plot and it flips into a safe, block-style alternate reality. Build, dig and grow potatoes there while the robots walk past as see-through ghosts, unable to see you. A test version, in the development build. How rebuilding works


06 / MULTIPLAYER AMBITIONS
TOGETHER,
LATER.
The game is planned to grow into a persistent multiplayer world. It isn't built yet: today's game is single player. The first step is two-player co-op testing.
07 / THE ROBOT THREAT, LATER
HOW THE MACHINES
COULD FIGHT BACK.
Ideas for keeping the real streets dangerous as the game grows. Your builds stay safe in the block reality either way. These are possibilities being explored, not features.