The grounded 747 smouldering among the houses at night, with an airship drifting overhead

GAMEPLAY

SURVIVE. FIGHT.SCAVENGE.

What's in the development build today, and what comes later. Every feature carries a label, so nothing planned is passed off as done.

LANCASTER AVENUE / ACTUAL IN-ENGINE CAPTURE · WORK IN PROGRESS

01 / SURVIVAL

ONLY WHAT
YOU FIND.

No points and no shop. Food, water, med kits and ammunition are out there in the houses, and so are the machines. Make it back to base, rest, and go again.

02 / THE MACHINES

THEY PATROL.
THEY HUNT.

Robots stay central to the game: defeating the machines and reclaiming the town is the goal. Today they patrol and search; get seen and a hunt begins.

A robot dog running along Lancaster Avenue
Kellian and a robot dog at close quarters. In-engine capture.

03 / YOUR COMPANION

BIG TROUBLE.
PURPLE BACKUP.

04 / PUZZLES IN THE WORLD

THINK BEFORE
YOU GRAB IT.

Some of the best supplies come with a catch. Work out the lorry on St George's Bridge, or build your own way into town along the railway.

An articulated lorry teetering over the edge of St George's Bridge above the River Don at sunset
The lorry on St George's Bridge. Play-test capture.
The railway handcar arriving at the station
The handcar leaving Kirk Sandall (stand-in model). Play-test capture.

05 / THE BLOCK REALITY

CLEAR A PLOT.
CROSS OVER.

Clear the rubble off a ruined plot and it flips into a safe, block-style alternate reality. Build, dig and grow potatoes there while the robots walk past as see-through ghosts, unable to see you. A test version, in the development build. How rebuilding works

Pale see-through robots walking past a block house on a cleared plot, with a blue shimmering edge round the plot
Robots seen from inside a claimed plot. Play-test capture.
A row of potato plants growing from small shoots to full plants on tilled soil blocks
Potatoes in their four stages. Play-test capture.

06 / MULTIPLAYER AMBITIONS

TOGETHER,
LATER.

The game is planned to grow into a persistent multiplayer world. It isn't built yet: today's game is single player. The first step is two-player co-op testing.

07 / THE ROBOT THREAT, LATER

HOW THE MACHINES
COULD FIGHT BACK.

Ideas for keeping the real streets dangerous as the game grows. Your builds stay safe in the block reality either way. These are possibilities being explored, not features.