A block cottage on a cleared plot at dusk, beside the real ruined street

TWO REALITIES

REBUILDDONCASTER.

Survive the AI Takeover while rebuilding Doncaster in an Alternate Reality. Clear a ruined plot and it becomes a block-built world of your own, where the robots can’t reach you.

A BLOCK COTTAGE ON A CLEARED PLOT / ACTUAL IN-ENGINE CAPTURE · PLAY TEST

Some of this is playable now. Block building, clearing rubble, digging, potatoes, the two block styles and the two realities are in the development build as a test version. Crafting, more crops, Leccy circuits, multiplayer and the community ideas are plans, and each one is labelled below.

01 / TWO REALITIES

THE REAL STREETS.
YOUR BLOCK WORLD.

Doncaster is real, ruined and dangerous. The plots you clear become a second reality laid over it, where the robots can’t reach you. You need both: one to survive, the other to build.

Playable Now in Development Build

The real streets

The robots’ world: every real street, ruined, with machines patrolling day and night.

  • Scavenge houses, shops and lorries for food, water, ammunition and med kits
  • Supplies only come from here: nothing in the block reality drops them
  • Get seen and a hunt begins
Playable Now in Development Build

Your block plots

Clear the rubble off a ruined plot and it flips into a safe, block-style alternate reality.

  • Build, dig and grow food there
  • Robots can’t see, hear or hurt you, and walk straight through your builds as see-through ghosts
  • Nobody can shoot across realities: not them at you, not you at them
Rows of crops growing on a cleared block plot, with ruined houses beyond its glowing edge
From the street: a shimmering edge marks where the block reality begins. Play-test capture.
A robot shown see-through from inside the safe block reality
From inside: a robot walks straight through a realistic block wall. Play-test capture.

02 / IN THE BUILD TODAY

CLEAR IT.
BUILD IT. GROW IT.

A test version that proves the hard parts, playable in the development build. Any of the 13,192 ruined plots on the map can be cleared and built on, while roads and pavements stay clear.

A block cottage on a cleared plot at dusk, beside the real ruined street
The cartoon block style. Play-test capture.
Potato plants growing in block soil on a claimed plot
The same build in the realistic block style. Play-test capture.

03 / REBUILDING DONCASTER

FROM RUINS
TO A NEW TOWN.

Long-Term Vision

Four illustrative phases of where the game is heading. Choose a phase to see the street change. It’s an illustration of the vision, not gameplay.

ILLUSTRATION OF THE VISION · NOT GAMEPLAY Illustration: a row of Doncaster ruins changing into block-built homes on a lit street
Playable Now in Development Build

The Aftermath

Doncaster lies in ruins. Machines patrol the streets, and survivors scavenge whatever is left.

  • Surviving the ruins in single player is what the development build plays like today.

04 / WHAT COMES NEXT

CRAFT. FARM.
WIRE IT UP.

The full version grows in stages: crafting and more block shapes, then farming, then Leccy circuits. Some rules are still being weighed up, and they’re labelled that way.

05 / A COMMUNITY REBUILD

ONE TOWN.
EVERYONE’S WORK.

The long-term goal is for Doncaster to come back to life over years of play, changing as a direct result of what players do. Its landmarks are the exception to the blocks: they’ll be built realistically.

06 / A LIVING VIRTUAL DONCASTER

SHOPS REOPEN.
THE TOWN WAKES UP.

As the town comes back to life, businesses could reopen inside the game. Monetisation hasn't been finalised: the first focus is a game people enjoy and a community of players.

For Doncaster businesses

07 / ACCESS

YOUR HOMETOWN,
FREE TO EXPLORE?

One ambition is to make the game free for genuine Doncaster residents, so local people can experience their hometown in a completely different way. It's a goal being explored, not an offer.